Practical guide

Solo or team: choosing an adventure format

How a single-hero campaign differs from a team adventure with server-owned companions.

· Beyond The Verge Editorial

Short answer

Solo focuses on inner conflict and personal decisions. Team creates one to four stable server-owned companions with relationships; it is not multi-player control.

What to do

  1. Choose solo for solitude, identity exploration, and direct pacing.
  2. Choose team for dialogue, obligations, and disagreement within the group.
  3. Quick start selects without bias, then the initial world is committed atomically.

Practical scenario

In a team adventure, a companion may oppose a risky plan. Their position matters to the scene, while the player still chooses the hero's action.

Limitations

  • Team does not turn companions into extra player-controlled avatars.
  • The format does not let the client create NPCs or directly edit relationships.

Common question

How many companions can a team start with?

One to four, when world generation and validation successfully create each profile.

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