Practical guide

Companions, relationships, and interactions

A guide to stable companion identity, presence, relationships, conversation, dismissal, and return.

· Beyond The Verge Editorial

Short answer

A companion is not merely a name in prose. They have stable identity, presence, goals, boundaries, and relationship history. Talk and dismiss actions use the normal recoverable turn flow.

What to do

  1. Check whether the companion is present and the action is available.
  2. Use conversation for a concrete subject or request, not to directly edit a relationship score.
  3. Read the confirmation before dismissal; the character's history remains.

Practical scenario

After an argument, a companion separates from the party. They remain a known character with shared history and can return only through a confirmed event, not an incidental narration line.

Limitations

  • The client cannot create or remove a companion by itself.
  • An absent character must not speak in the scene without an established communication channel.

Common question

Does dismissal erase the relationship history?

No. Lifecycle and relationship history remain; availability and presence change, not identity.

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